Live survey · independent · open data

Call of Duty: Mobile
has no supported PC option
for most of the world

The official emulator is unreliable and regionally limited, third-party emulators carry a ban risk, and there is no native client outside a handful of markets. This survey measures how many players that actually affects — with verified, one-per-person responses and a public dataset anyone can audit.

Verified responses

13

One per confirmed identity

Countries

9

Distinct countries represented

Want a native client

92.3%

Chose it as their preferred fix

Currently can't play

23.1%

No working platform available

Last response 17 Oct 2026, 13:46 UTC · Generated 22 Oct 2026, 22:55 UTC

Sect. 01

What they play on now

Current platform, all verified responses

  • Official emulator (Gameloop / Garena PC)30.8% 4
  • Not currently able to play23.1% 3
  • Third-party emulator (ban risk)15.4% 2
  • Android phone15.4% 2
  • iPad7.7% 1
  • iPhone7.7% 1

Sect. 02

Preferred solution

Single choice — what respondents most want shipped

  • A native global PC client92.3% 12
  • Expand the existing regional PC client worldwide7.7% 1

Sect. 03

Most-wanted features

Multi-select; percentages are of all responses, so they sum above 100%

  • Keyboard & mouse support92.3% 12
  • High / uncapped frame rate76.9% 10
  • Serious PC anti-cheat69.2% 9
  • Runs on low-end PCs69.2% 9
  • Cross-progression with my mobile account69.2% 9
  • Full PC graphics settings61.5% 8
  • High-resolution & ultrawide displays46.2% 6
  • Controller support30.8% 4
  • Separate PC matchmaking pools30.8% 4
  • Standalone installer, no extra store15.4% 2

Sect. 04

Top countries

Every country represented so far

  • Algeria30.8% 4
  • Germany15.4% 2
  • Russia7.7% 1
  • Türkiye7.7% 1
  • Iran7.7% 1
  • India7.7% 1
  • China7.7% 1
  • Philippines7.7% 1
  • United Kingdom7.7% 1

Why this isn't another petition

01

One verified identity, one response

Every response sits behind an email or Discord confirmation, and the identity is stored as a salted hash under a unique constraint. A second submission is rejected by the database, not by the browser.

02

Bot checks and rate limits

Cloudflare Turnstile guards both sign-in and submission, verified server-side, with per-address and per-network rate limits on top.

03

Open dataset, published as-is

The full anonymised response set downloads as CSV or JSON. Every figure on this page can be recomputed from it.

Full detail, including exactly what counts as a duplicate, is on the methodology page.

Two minutes

One verified response.

Confirm an email address or sign in with Discord, answer seven questions, done. We store a hash of your identity — never the address itself — so the count stays honest without us holding a pile of personal data.

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